﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Minimap : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}

    // Update is called once per frame
    void Update() {
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 2000f, LayerMask.GetMask("Mode")))
            {
                print(1234);
            }
        }   

    }
}
